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11-13 JULY 2006 - DEVELOP IN BRIGHTON - GAME DEVELOPER'S CONFERENCE


   
Session Archieves



adammarting



ARG: Immersive Gaming for the Mass Market

Adam Martin




peter m

Design by Democracy
Peter Molyneux, Lionhead





Developing with PSSG a PlayStation 3 optimised cross platform engine
Richard Forster, Sony Computer Entertainment Europe

nickt


DirectX 10 for Techies

Nick Thibieroz, ATI




jeremyc


Games programming for large scale projects
Jeremy Chatelaine






chrisdoram


New techniques for lighting – from theory to practical implementation
Chris Doran, Geomerics





Profiling and Debugging Your Game with PIX on Xbox 360
Bruce Dawson, Xbox Team

kenny


Recreating Reality
Kenneth Young, Sony Computer Entertainment Europe




vincents



Towards an Industry Standard Publishing Agreement: The TIGA Model Contract
Vincent Scheurer, Sarassin LLP

 


 


 

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