The program itself operated on many different levels; a full two-day program of 47 sessions split across six tracks; workshops, a Mobile event and workshops, which was free to attend.
The six tracks consisted of:
Coding, Design, Production, Business, Art, Audio, Next Wave.
Our themes make this explicit: Profiting from Technology, Winning with Creativity, Production and Pipelines, Making Money making Games, The Next Wave
Click here for conference content, speakers and session archieves.
Check out the Develop Conference session archieves here:
Design by Democracy
Peter Molyneux, Lionhead
Profiling and Debugging Your Game with PIX on Xbox 360
Bruce Dawson, Xbox Team
Developing with PSSG a PlayStation 3 optimised cross platform engine
Richard Forster, Sony Computer Entertainment Europe
Kenneth Young, Sony Computer Entertainment Europe